Divine v144 Source Corpus

20.2 Fighting

Divine v144 Corpus · Section 285 of 317

A fighting lobe can have the correct fighting function while Adeptness remains a separate concept. Hyperfunction H1 requires both 100% Function and 100% primitive Adeptness. Higher fighting lobes do not increase primitive fighting Adeptness above 100%; each zig-zag adds new typed anti-Infrafunction coordinates whose purificatory and generative effects can create higher-order fighting-Adeptness-like properties that are recognizably skill-related but dimensionally distinct from ordinary fighting adeptness.

High h-demand can pressure Factors 7 and 8 for simultaneous combat processing and speed, Factors 9-13 for coordination with perception, prediction, hax-control, and strategy, and Factor 19 when a particular functional failure is detected.

Source Canon: Preserved verbatim text. Interactive cross-references and cranial annotations available at /#divine-section:285.