Divine v144 Source Corpus

Category 2: Causality, Transtime, Conceptual Structures, Capacity, and Divinity Omnitimeline

Divine v144 Corpus · Section 48 of 317

= Omnireality considered as a single complete timeline structure. Precaused A state that stands in a relation of projected intertemporal causation from another state, but does not stand in a relation of actual intertemporal causation from it. Changed divine debt to opposition pressure Precause A state that stands in a relation of projected intertemporal causation toward another state, but does not stand in a relation of actual intertemporal causation toward it. Transtime: The ordered sequence of Omnitimeline versions, where the relation between adjacent entries is either: actual intertemporal causation, or projected intertemporal causation Zero Transtime = the Omnitimeline version used as the reference frame of evaluation.

Positive Transtime entries = later in the intertemporal sequence.

Negative Transtime entries are earlier in the intertemporal sequence. If an earlier entry stands as the actual intertemporal producer of a later one, it causes it. If it stands only as its projected intertemporal producer, it precauses it, and the later entry is previa it.

Parahistory = the domain of Omnitimeline versions at negative Transtime indices, representing.

hetu/prehetu antecedent structures(it is all below 0 transtime Parafuture = the domain of Omnitimeline versions at positive Transtime indices, representing hetu/prehetu successor structures.(it is all above zero transtime)

Omnicausal sequence = the total transtime sequence Omnitime = the ordered sequence of versions of the omnicausal sequence, where each entry represents a complete configuration of hetu and prehetu relations across transtime.

where further forward in the omnitime = precaused or via earlier in omnitime and further back in omnitime precauses or causes entries further ahead in omnitime.

Omnihistory = All omnitime entries with index < 0 relative to the reference omnitime. Omnifuture All omnitime entries with index > 0 relative to the reference omnitime.

nozrifuture n = index n in both omnifuture n and parafuture n in that index of omnifuture a. d. n projected future n in the index of that parafuture. e. g.

nozrifuture 12 is omnifuture 12 and index 12 in the parafuture of that omnifuture and 12 seconds into the projected future of that parafuture.

The nozrifuture is always auto-recalibrating via changes in the present Concept = the abstract structure that defines the identity and interpretation of something and its sub-structures within reality.

Metaconcept = the abstract structure that defines the identity and interpretation of a concept and its sub-structures within reality. (if someone can manipulate metaconcepts they can determine the rules of how the concept of "power" and the concept of "omnipotence" and the concept of "concept erasure" and the concept of "knowledge" and the concept of "omniscience" work against them or whether they work at all Lesser-Order 1st order = the abstract structure that defines the identity and interpretation of a metaconcept and its sub-structures within reality.

Lesser-Order 2nd order is the abstract structure that defines the identity and interpretation of a Lesser-Order 1st order and its sub-structures within reality.

Lesser-Order 3rd order = the abstract structure that defines the identity and interpretation of a Lesser-Order 2nd order and its sub-structures within reality.

Lesser-Order 4th order is the abstract structure that defines the identity and interpretation of a Lesser-Order 3rd order and its sub-structures within reality.

Lesser-Order ladder is zen-ladder of Lesser-OrderGreater-Orders(Lesser-Order 1st order, Lesser-Order 2nd order, Lesser-Order 3rd order, Lesser-Order 4th order, and so forth.)

Ultraconcept = the abstract structure that defines the identity and interpretation of itself and the Lesser-Order ladder and its sub-structures within reality.

Divine-Power = capacity to alter UC-permrewrite, and to resist alterations to UC-permrewrite, at deeper depths and greater scopes.

The more Divine-Power is, used, the deeper the UC-permrewrite or resistance reaches, from permission to do something, to permissions of permissions to do something, to permissions of permissions of permissions to do something, and so forth. (e. g. from permission to do something to permissions of permissions to do something to permissions to permissions to permissions to do something)

Kesri = the white lighting that represents divine-power it becomes more intense dependent on what.

Lydrextent of divine-power used = Whenever divine-power is used Kesri appears around the thing divine power = applied to Divine-Power can possess a finite, infinite, beyond-infinite, or unlimited Lydrextent level of divine-power.

Unlimited divine-power is not the final endpoint, because Lydrextent can contain unlimited divine-power as one qualitative-conceptual level while still allowing higher Lydrextents of divine-power beyond it. Arthiteans can easily and effortlessly sense the Lydrextent of any Divine-stat of anyone or anything at will. e. g. Divine-Power, Transcendent strength, Divine-Ability and so forth.

Azin = the concept of someone Hax = abilities or powers that allow a character/person to bypass or ignore conventional rules of combat or situations often granting them an unfair or overwhelming advantage.

Outhax = possession of superior quality and quantity or superior quality or quantity of hax, than.

someone or something else There = relicapacities to outhax a specific being or thing or group of beings or group of things Capacity = the spendable reserve for greater/higher-level doing mul is the amount of times something can go around in a circle.

There is no upper limit to it and mul is absolutely irreducible in amount. And you can take any.

amount bigger than it away from it mul should give unlimited capacity because when capacity = being used its being minused from and mul is irreducible x supracapacity is mul capacity for doing x better, the higher the x the easier and more natural it is to do overwhelmed = a state where maintaining or opposing an interaction requires greater hypercapacity or transcapacity spendage than one can sustainably produce, via external pressure from.

another entity/entity/party/thing overwhelm gradient = the Lydrextents of how much overwhelmed party.

one is by party two gods can have a supracapacity for strength but one god overwhelm gradient over the other god's supracapacity for strength hypercapacity = a mul capacity to do a thing to a higher Lydrextents and more easily at higher Lydrextents Transcapacity = a mul capacity to do a thing at higher Lydrextents and more easily at higher Lydrextents. It allows a being, power, or state to contain, apply, sustain, and improve a thing across higher qualitative-conceptual superiority levels, rather than merely across higher ordinary Lydrextents.

invulnerability hypercapacity = the hypercapacity for something to be invulnerable-to something.

It is spent the more something = trying to harm the thing that has invulnerability hypercapacity and it is also more.

disproportionally spent the more something = trying to bypass the.

invulnerability of the thing that has invulnerability hypercapacity Relcapacities = hypercapacities for something that depends on something that is relative (such as the hypercapacity to overcome Saitama's growth ability if that ability grows or mahoraga's adaptations and so forth.).

Conceivable = able to think up paracognition is the hypercapacity to conceive and comprehend higher Lydrextents of beneficial: plans, systems, mental models, ideas and strategies and their improvements for the user This means that anything can become a hypercapacity for the user as long as they have use enough willpower Spendage sensitivity = the overall jump in result in spendage from the same amount of spendage from two hypercapacities e. g. hypercapacity A could be hypercapacity for performing higher and hypercapacity B could be hypercapacity for Lydrextents of metaexpectation-surpassingness in performing higher The more spendage of the hypercapacity the easier it = to do megacapacity order one is hypercapacity for beating higher Lydrextents of any spendage sensitive hypercapacities in terms of A by higher Lydrextents. e. g.

megacapacity for strength means hypercapacity for beating any given spendage hypercapacities for strength in a contest of strength by higher Lydrextents.

megacapacity order two = megacapacity order one and hypercapacity for beating higher Lydrextents of any spendage sensitive megacapacity order one in terms of A by higher Lydrextents. e. g.

megacapacity order two for strength means megacapacity order one for beating any given spendage megacapacity order one for strength in a contest of strength by higher Lydrextents.

megacapacity order three is megacapacity order two and hypercapacity for beating higher Lydrextents of any spendage sensitive megacapacity order two in terms of A by higher Lydrextents.

e. g.

megacapacity order three for strength is megacapacity order two for beating any given spendage megacapacity order two for strength in a contest of strength by higher Lydrextents.

megacapacity order four = megacapacity order three and hypercapacity for beating higher Lydrextents of any spendage sensitive megacapacity order three in terms of A by higher Lydrextents. e. g.

megacapacity order four for strength means megacapacity order three for beating any given spendage megacapacity order three for strength in a contest of strength by higher Lydrextents.

Megacapacity order numbers are megacapacity order one, megacapacity order two, megacapacity.

order three, megacapacity order four and so forth. it continues without a terminal level Gigacapacity order one = all megacapacity order numbers and hypercapacity for beating any spendage-sensitive megacapacity of any order in the megacapacity ladder in terms of A by higher Lydrextents. e. g.

gigacapacity order one for strength means megacapacity order number for beating any given spendage megacapacity order number for strength in a contest of strength by higher Lydrextents. gigacapacity order two includes gigacapacity order one and hypercapacity for beating higher Lydrextents of any spendage sensitive gigacapacity order one in terms of A by higher Lydrextents.

e. g.

gigacapacity order two for strength is gigacapacity order one for beating any given spendage gigacapacity order one for strength in a contest of strength by higher Lydrextents.

gigacapacity order three = gigacapacity order two and hypercapacity for beating higher Lydrextents of any spendage sensitive gigacapacity order two in terms of A by higher Lydrextents. e. g.

gigacapacity order three for strength means gigacapacity order two for beating any given spendage gigacapacity order two for strength in a contest of strength by higher Lydrextents.

gigacapacity order four is gigacapacity order three and hypercapacity for beating higher Lydrextents of any spendage sensitive gigacapacity order three in terms of A by higher Lydrextents. e. g.

gigacapacity order four for strength is gigacapacity order three for beating any given spendage gigacapacity order three for strength in a contest of strength by higher Lydrextents.

CLS = the zen-hierarchy of higher-order hypercapacities that are defined by their capacity to beat, exceed, or dominate other hypercapacities, irrespective of those hypercapacities' spendage sensitivity. It includes every level of capacity-laddering, such as: hypercapacities that beat ordinary hypercapacities; ladders of capacities that beat previous capacityGreater-Orders; ladders of ladders that beat entire lower ladders; further higher-order ladders beyond those. This includes, but is not limited to, all megacapacity order numbers, all gigacapacity order numbers, and every higher capacity-order system beyond them.

Optimal finesse hypercapacity is the hypercapacity to automatically employ any/all acquired.

knowledge or relative-skills or skills at higher Lydrextents of efficiency to complete a task or accomplish a goal Relicapacities = gained through Restalic evolution Omnirelicapacity which = hypercapacity to gain relicapacities that are more beneficial and more advantageous in helping the user attain their goals.

It is spent more through directed willpower.

Omnicompetence = being competent at doing anything, the higher the.

Omnicompetence the more competent at doing anything Innate hypercapacity potential = the type of Subconscious Capacity Blocks hypercapacity CLS innately present in ALL Arthiteans includes but = not limited to any form of mental, physical and Transcendent performance CLS, endurance CLS, invulnerability CLS, outhaxing CLS, optimal finesse CLS, adaptability CLS, Omnirelicapacity CLS, omnicompetence CLS, combat CLS, CLS Each bodily system, organ and cell is innately biologically prepared and capable of realise any Subconscious capacity blocks nozrifuture persistence = the Lydrextent of both the minimum distance in transtime into the projected nozrifuture and the minimum amount of indices of transtime something has persisted for in spite of updates to projected nozrifuture being updated If something = a form of Divinity then that MUST necessarily mean that there is.

transcapacity for Divine-Power as applied to the thing that the divinity = applied to.

Transmaxless is the state in which there = no maximum container for its elements, as for every container there.

bigger more valid container for the elements Analogy for Hypercapacity and Transcapacity: hypercapacity is like being able to jump any distance you want no matter how infinitely big or beyond-infinite it is, because it concerns higher ordinary Lydrextents.

Transcapacity = like being able to jump at higher Lydrextents of jumping, where the qualitative-conceptual superiority level of the jump itself rises.

Being overwhelmed = like having a jumper and a goal post are if you are overwhelmed, no matter what.

distance or Lydrextent you jump at, the goal post is made to move beyond your sustainable spendage.

Overwhelming is defeating or rendering an opponent unable to keep up, resist, or prevail because one possesses the superior effective capability relevant to the interaction. No final capacity ceiling is assumed.

Relative superiority in x is the extent to which one party possesses or expresses more effective x than another party in an interaction involving x.

an idempotent operation is a function or action that produces the same result irrespective of how.

many times it = applied, with no changes occurring after the initial application Divinity = idempotent Applying divinity to divinity does not create a higher stat; it collapses back into the original divine-stat. Capacity can be unlimited. Divine-Power can also be unlimited as a Lydrextent-level of Divine-Power, because Lydrextent captures qualitative-conceptual superiority rather than ordinary extent.

Divinity = not an ordinary extent; Divinity = possession of transcapacity for Divine-Power Therefore,.

higher Divinity is greater capacity to contain, generate, apply, perceive, resist, and overwhelm others through Divine-Power at higher Lydrextents.

Divinity = the possession of transcapacity for Divine-Power The higher the Divinity, the greater the being's capacity to contain and apply Divine-Power at higher Lydrextents, and the better it becomes at producing favourable contest superiority differentials against opponents, systems, states, or things in Divine-Power interactions.

Divinity x = the application of Divinity's transcapacity for Divine-Power to x.

This means the person with Divinity x can contain, generate, apply, perceive, resist, and overwhelm.

through Divine-Power in relation to x at higher Lydrextents. The higher the Divinity x compared to the opposition, the better they are at overwhelming the opposing thing or party in x.

opposition pressure is the relative required hypercapacity or transcapacity spendage needed to avoid.

A favourable contest superiority differential means one party is increasingly able to outperform, overpower, outspeed, outmaneuver, outlast, or otherwise overwhelm the opposition in the relevant respect.

If the contest superiority differential is 0, neither side is overwhelming the other.

The being is neither overwhelmed by the opposition nor overwhelming the opposition.

If the contest superiority differential is positive, the being is overwhelmed by the opposition. The greater.

the positive value, the more severely the being = overwhelmed.

If the contest superiority differential is negative, the being is overwhelming the opposition.

The greater the favourable contest superiority differential, the more decisively the superior party overwhelms the opposition in the relevant respect. Transcendent strength is the Lydrextent of strength.

Transcendent strength is the Lydrextent of strength. The higher the Lydrextent of Transcendent strength, the greater the effective strength that can be expressed and the more decisively the possessor can overpower opposing strength in a strength-dependent interaction.

Agility is the capacity to move both quickly and easily. Transcendent agility is the Lydrextent of agility. The higher the Lydrextent of Transcendent agility, the greater the agility-level the Arthitean can express and the greater their capacity to outmaneuver opposing entities in agility-dependent interactions.

Omnitimeline = Omnireality considered as a single complete timeline structure. Precaused A state that stands in a relation of projected intertemporal causation from another state, but does not stand in a relation of actual intertemporal causation from it. Precause A state that stands in a relation of projected intertemporal causation toward another state, but does not stand in a relation of actual intertemporal causation toward it. Transtime: The ordered sequence of Omnitimeline versions, where the relation between adjacent entries = either: actual intertemporal causation, or projected intertemporal causation Zero Transtime = the Omnitimeline version used as the reference frame of evaluation.

Positive Transtime entries = later in the intertemporal sequence.

Negative Transtime entries are earlier in the intertemporal sequence. If an earlier entry stands as the actual intertemporal producer of a later one, it causes it. If it stands only as its projected intertemporal producer, it precauses it, and the later entry is previa it.

Parahistory = the domain of Omnitimeline versions at negative Transtime indices, representing.

hetu/prehetu antecedent structures(it is all below 0 transtime Parafuture = the domain of Omnitimeline versions at positive Transtime indices, representing hetu/prehetu successor structures.(it is all above zero transtime)

Omnicausal sequence = the total transtime sequence Omnitime = the ordered sequence of versions of the omnicausal sequence, where each entry represents a complete configuration of hetu and prehetu relations across transtime.

where further forward in the omnitime = precaused or via earlier in omnitime and further back in omnitime precauses or causes entries further ahead in omnitime.

Omnihistory = All omnitime entries with index < 0 relative to the reference omnitime. Omnifuture All omnitime entries with index > 0 relative to the reference omnitime.

nozrifuture n = index n in both omnifuture n and parafuture n in that index of omnifuture a. d. n projected future n in the index of that parafuture. e. g.

nozrifuture 12 is omnifuture 12 and index 12 in the parafuture of that omnifuture and 12 seconds into the projected future of that parafuture.

The nozrifuture is always auto-recalibrating via changes in the present Concept = the abstract structure that defines the identity and interpretation of something and its sub-structures within reality.

Metaconcept = the abstract structure that defines the identity and interpretation of a concept and its sub-structures within reality. (if someone can manipulate metaconcepts they can determine the rules of how the concept of "power" and the concept of "omnipotence" and the concept of "concept erasure" and the concept of "knowledge" and the concept of "omniscience" work against them or whether they work at all Lesser-Order 1st order = the abstract structure that defines the identity and interpretation of a metaconcept and its sub-structures within reality.

Lesser-Order 2nd order is the abstract structure that defines the identity and interpretation of a Lesser-Order 1st order and its sub-structures within reality.

Lesser-Order 3rd order = the abstract structure that defines the identity and interpretation of a Lesser-Order 2nd order and its sub-structures within reality.

Lesser-Order 4th order is the abstract structure that defines the identity and interpretation of a Lesser-Order 3rd order and its sub-structures within reality.

Lesser-Order ladder is zen-ladder of Lesser-OrderGreater-Orders(Lesser-Order 1st order, Lesser-Order 2nd order, Lesser-Order 3rd order, Lesser-Order 4th order, and so forth.)

Ultraconcept = the abstract structure that defines the identity and interpretation of itself and the Lesser-Order ladder and its sub-structures within reality.

Azin = the concept of someone Hyperazin is the metaconcept of someone Ultraazin is the ultraconcept of someone.

Source Canon: Preserved verbatim text. Interactive cross-references and cranial annotations available at /#divine-section:48.